I won The Great Transmutator realtime vfx contest!

This is late news now but few days ago I won realtime VFX contest called The Great Transmutator. It was hosted by realtimevfx.com and PopcornFX. Judges were very, very experienced in VFX so it was awesome to find out that I actually got the 1st place 🙂

The purpose of the contest was to morph one object into another, all in realtime inside engine of choice. I was considering Unreal Engine 4 but went with Unity3d since I love its simplicity and I have been working with this engine for quite a few years now.

Since the winners were announced I am receiving a lot of questions about how I made my entry. I would love to show you how I made this right now but creating a breakdown is taking quite a lot of time. So stay tuned as I will definitely share some details on my effect! Meanwhile you can download executable version of the effect here and see it in real time on your own screen 🙂

Posted in Shaders, Shuriken, Unity3D and tagged , , .

2 Comments

  1. Hello,
    I would like to work with you. this effect would be perfect for a movie I’m producing. I would like to license it.

  2. Thanks for sharing this. I remember seeing the original article about this effect a while ago and being really curious about it. Will definitely be studying it.

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